Many events require you to play through a dungeon (when the game is at its best), but others have long sequences of running back and forth talking to different NPC's. Events can be failed or missed entirely based on arbitrary decisions. Events are usually unlocked by talking to certain characters but often need to be completed in a certain order, which is also variable and arbitrary. You unlock dungeons by completing events but the order and method you unlock them will vary based on some arbitrary decisions you make. You need a guide to find quests, you need a guide to complete quests, you need maps to navigate the abysmal level design, and you need a guide to utilize most of its RPG systems. I knew I'd need a guide for the event system but did not expect the extent to which every aspect of this game requires a guide. More than a cheerful romp, this is an unlikely reinvention that ranks among its series' best.Ħ0% PlayStation 3Never in my life have I played a game that so shamelessly demands you use a guide. Super moves and a huge influx of new skills contribute to their least challenging but also their most diverse and enjoyable combat yet. Ditto for its real-time battle system, which mirrors that approach with tweaks to pacing (long recovery, variable party size), customization (fully configurable movesets) and especially to flexibility (combos, chain-cancelling). Obscure as they may be, new systems like crafting, farming, and even monster raising complement its less urgent and more relaxed design. Along the way, its high-fantasy setting, silly humor, simplistic dialogue and colorful hand-drawn aesthetic gives the adventure a delightful, storybook-like quality, which makes up for the lack of a cohesive plot. Not surprisingly, the contrast between this and its previous output lies in the structure: If Trials of Mana built its narrative around distinct, polyphonic journeys, this work dispensed with the narrative altogether - sporting non-linear progression and optional, vaguely related arcs with lots of charming characters and events to encounter. 70% EmulatedMana's evolution towards western/SaGa-like JRPGs peaked with Legend of Mana, a massive overhaul whose world map and main questline are entirely shaped by the player.
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